![]() Again, this can be time-consuming to animate via keyframing. ![]() In relation to visual effects and animation, a classic use of finger tracking could be for almost any CG character that has hands and fingers of some kind, using the motion capture to have them give proper expression, hold items or even do much more elaborate things such as play musical instruments. Finger tracking is now a key part of gaming, VR, virtual training, virtual prototyping, biomechanics, remote interaction, sign language, and in entertainment such as live concerts or live streaming events. ![]() Indeed, finger tracking, and more correctly, accurate finger and hand tracking, is becoming a mainstay in several related areas where a human is motion captured or needs to control some kind of interface. ![]() In the world of motion capture, mo-cap suits for body capture and head-mounted cameras for facial capture have perhaps received the most widespread attention and use.īut a growing amount of research and innovation is being made in hand motion capture and finger tracking, spurred on by developments in VR, gesture recognition and haptics, and by the increased need to acquire accurate finger performances for animated characters, without having to keyframe all the minute detail of finger movement. ![]()
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